Master the art of war in this real-time strategy game. Scout your enemies, spot and exploit their weakness to win the game.
Play against bots or other people online.
Camera panning: Hold down a mouse button and drag to move the camera.
Camera Zoom: Use the mouse wheel or plus and minus keys on the keyboard to zoom.
All other controls are explained in the interactive tutorial.
|Tags||Multiplayer, Real time strategy, Singleplayer|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Touchscreen|
|Accessibility||High-contrast, Interactive tutorial|
|Multiplayer||Server-based networked multiplayer|
2020-11-22-drts-frontend-web.zip 128 kB
- DRTS Game October 2019 Release - Leaderboards and UI ImprovementsOct 25, 2019
- DRTS October 2018 Release - Easier BeginningOct 05, 2018
- DRTS May Update - Touch Screen Support and Sound EffectsMay 20, 2018
- DRTS April Release - Supporting Exchange Between PlayersApr 28, 2018
- DRTS Web App - Play with Other PeopleFeb 23, 2018
- DRTS Update - Camera Controls and Picking MapsJan 31, 2018
- DRTS Update - Improving Tutorial and Playing with BotsDec 28, 2017
- New Release of DRTS Web Port - Play with BotsDec 18, 2017
Log in with itch.io to leave a comment.
The game contains very good idea. One of many variation, but with something fresh to it. Unfortunately I have spot low fps after some gametime. I haven't played multiplayer yet, but no guest-mode there is making me sad :( . I would like to try it and see how it works before I sign in to it.
Thank you for sharing your experience.
Which browser did you use when seeing low FPS? I will take a closer look at FPS (and CPU utilization). The game is in development, so FPS are going to improve.
Thank you also for the suggestion of a multiplayer guest-mode. Maybe this feature can be added, I am not sure how it could work exactly.
I am using Firefox as usual.
Multiplayer guest-mode: standard situation is that you connect with a player nickname "guestXXX", where XXX is you temporary ID. All stats are saved only as a session, so when you restart the game/browser, the progress of stats is lost forever. You can copy functionality from castle wars (http://www.kongregate.com/games/m0rkeulv/castle-wars-2). I am not sure what is in your multiplayer, but maybe it will help with my idea of guest? :)
The multiplayer mode for registered users supports exchanging text messages in the lobby and in game. Below is a screenshot of how this looks like in the lobby:
One question about the guest-mode you have in mind: Does it support exchanging text messages between players?
I had a look at the link to Kongregate. I do not have the software installed here they ask for on the Kongregate page, so I was not able to see any multiplayer functionality.
Yes! The lobby now is open for guests. Perfect!
Kongregate game is using flash, so probably it is the reason.
I have registered there and I would like to set my nickname, but I can't (is there any possibility?). Also link to the player is somehow broken (http://document.drtsgame.com/player/61).
I have looked into leaderboard. I can see there very old games (2 years old?) marked as "recent ones". So my question is: is there anyone playing the game? Or maybe I can find you, distilledgames, there one day? :)
Thank you kartezjusz2009, for taking the time to test again.
Yes it is possible to set your nickname: By clicking on the pen icon left of the textbox where you can enter chat messages. When you click on the pen icon, a new input box appears in which you can enter your nickname.
Now that you mention it, I think this needs to be more obvious. I added a backlog item to add a tooltip to this button to clarify its function.
Thank you for drawing attention to the broken player profile links. I added fixing this to the plan for the next iteration.
I am currently working on migrating the lobby, online games, leaderboard and player profiles to a new platform. Because of this infrastructure change, I have to finish some other tasks before I get to fix these issues, but I guess the new update with those fixes will be available in December. I will make sure to post a new devlog entry here on itch.io then.
Sure, I would be happy to meet for a match. When do you have time? If I see correctly, you posted between 12 and 15 UTC in your last posts. I am usually at work this time of the day from MO-FR but I could come online this time on a weekend.